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authorQuentin Rameau <quinq@fifth.space>2016-09-01 13:46:51 +0200
committerMarkus Teich <markus.teich@stusta.mhn.de>2016-09-02 10:50:32 +0200
commite378f735d857f7da124177e3540912d920be5022 (patch)
tree71a7ae72f7404ec9a4066fb039bf9dc95d6c2369 /%253fid%253de378f735d857f7da124177e3540912d920be5022&id2%253d1f66885fbf36c726b7615060d3c98cbf74218d13%3fid%3de378f735d857f7da124177e3540912d920be5022?id=e378f735d857f7da124177e3540912d920be5022
parent1f66885fbf36c726b7615060d3c98cbf74218d13 (diff)
Re-introduce the waiting loop for input grabbing
We actually “need” to wait a little for input to be released before locking for cases where slock is spawned from other graphical applications using keybindings. This undoes the misbehaviour I introduced in c2f9757, sorry for the mess.
Diffstat (limited to '%253fid%253de378f735d857f7da124177e3540912d920be5022&id2%253d1f66885fbf36c726b7615060d3c98cbf74218d13%3fid%3de378f735d857f7da124177e3540912d920be5022?id=e378f735d857f7da124177e3540912d920be5022')
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