cleanup: theme, colors and type organization
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21f2338101
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3 changed files with 9 additions and 68 deletions
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@ -2,10 +2,6 @@ package xyz.leomurca.csgomatches.ui.theme
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import androidx.compose.ui.graphics.Color
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val Purple80 = Color(0xFFD0BCFF)
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val PurpleGrey80 = Color(0xFFCCC2DC)
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val Pink80 = Color(0xFFEFB8C8)
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val Purple40 = Color(0xFF6650a4)
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val PurpleGrey40 = Color(0xFF625b71)
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val Pink40 = Color(0xFF7D5260)
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val White = Color(0xFFFFFFFF)
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val DeepSpaceBlue = Color(0xFF161621)
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val StormySlate = Color(0xFF272639)
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@ -1,57 +1,19 @@
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package xyz.leomurca.csgomatches.ui.theme
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import android.app.Activity
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import android.os.Build
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import androidx.compose.foundation.isSystemInDarkTheme
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.darkColorScheme
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import androidx.compose.material3.dynamicDarkColorScheme
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import androidx.compose.material3.dynamicLightColorScheme
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import androidx.compose.material3.lightColorScheme
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.platform.LocalContext
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private val DarkColorScheme = darkColorScheme(
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primary = Purple80,
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secondary = PurpleGrey80,
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tertiary = Pink80
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)
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private val LightColorScheme = lightColorScheme(
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primary = Purple40,
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secondary = PurpleGrey40,
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tertiary = Pink40
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/* Other default colors to override
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background = Color(0xFFFFFBFE),
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surface = Color(0xFFFFFBFE),
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onPrimary = Color.White,
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onSecondary = Color.White,
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onTertiary = Color.White,
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onBackground = Color(0xFF1C1B1F),
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onSurface = Color(0xFF1C1B1F),
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*/
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private val AppColorScheme = lightColorScheme(
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background = DeepSpaceBlue,
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primary = White,
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secondary = StormySlate,
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)
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@Composable
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fun CSGOMatchesTheme(
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darkTheme: Boolean = isSystemInDarkTheme(),
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// Dynamic color is available on Android 12+
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dynamicColor: Boolean = true,
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content: @Composable () -> Unit
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) {
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val colorScheme = when {
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dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
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val context = LocalContext.current
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if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
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}
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darkTheme -> DarkColorScheme
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else -> LightColorScheme
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}
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fun CSGOMatchesTheme(content: @Composable () -> Unit) {
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MaterialTheme(
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colorScheme = colorScheme,
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colorScheme = AppColorScheme,
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typography = Typography,
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content = content
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)
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@ -6,7 +6,6 @@ import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.sp
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// Set of Material typography styles to start with
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val Typography = Typography(
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bodyLarge = TextStyle(
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fontFamily = FontFamily.Default,
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@ -15,20 +14,4 @@ val Typography = Typography(
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lineHeight = 24.sp,
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letterSpacing = 0.5.sp
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)
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/* Other default text styles to override
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titleLarge = TextStyle(
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fontFamily = FontFamily.Default,
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fontWeight = FontWeight.Normal,
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fontSize = 22.sp,
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lineHeight = 28.sp,
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letterSpacing = 0.sp
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),
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labelSmall = TextStyle(
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fontFamily = FontFamily.Default,
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fontWeight = FontWeight.Medium,
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fontSize = 11.sp,
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lineHeight = 16.sp,
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letterSpacing = 0.5.sp
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)
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*/
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)
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